tanks gg maus

Your turret ring is still vulnerable, however, and when angling the hull, there is a small weak point on either sides of the tracks. 100% Crew: 12.75 s Choose a tank and join the battle! Note: As of Update 1.10, the E 100 has been buffed. 15cm gun has mediocre accuracy; this limits effective use to close-quarters fighting. Vents: 3357.9 Both and BiA: 2405.9 Both and BiA: Expression error: Unexpected < operator. 100% Crew: Expression error: Unexpected < operator. Development work on the Maus continued, but in October 1943, Hitler cancelled the order, which was followed in November by the order to cease development of the Maus altogether, but to continue the construction of the prototypes. Standard Gun First-shot DPM: 2479.4 With GLD: 2.179 s Existed only in blueprints. With BiA: 2.344 s Both and BiA: Expression error: Unexpected < operator. But you won't need to worry about this part of the tank because you'll only be sidescraping. You just need to be very patient; wait until enemies are occupied with your allies, make your shot and quicky hide your turret. It cannot even trade effectively because turret rotation is slow, and that means that enemies will shoot you first on your face, and then retreat before you can retaliate. Both and Max Crew %: 3231.9 I already have the T49 and that think is a beast. ELC EVEN 90 French Premium Light Tank World of Tanks Sir Havoc. Soviet tank design continued to concentrate on maneuverability by strictly limiting size and weight. Both and BiA: 3723.3 Advantageous Damage Per Minute Additionally, the 15cm has 0.20 less aim time now, and the 12.8cm significantly changed. Both: 11.22 s This engine, of course, was far too weak to properly power the 140 ton E-100. The worst thing about this tank is the frontal turret armor, particularly on the cheeks. Work on the design began in earnest; the first prototype, to be ready in 1943, was initially christened Mammut (Mammoth). The only bad thing is the penetration, but when you load the APCR, this gun turns into magic. It handles incredibly well, aim time is excellent (almost the same as S. Conqueror), it is pretty accurate and allows for some great snapshots - you don't even need Vertical Stabilizer for this to happen. Starting off with the heaviest heavy tank of them all, the big man himself, the monstrous Maus. It was promising to be exactly that, a "giant"". WoTLabs also offers excellent resources for players looking to improve their gameplay. It is the one of two tier X heavies to mount a gun that can do an average of 750 damage per shell, on par with 15cm Tank Destroyers. 100% Crew This turret was presented in World of Tanks as E-100's turret. As a result, an alternative system was developed, where the Maus would instead ford the rivers it needed to cross. Tier VIII tanks are pathetically weak against your armor, some even when they load gold. Both: 3660.3 In it's current iteration, the Maus is a tremendous threat to any team and can overrun defenses as well as repel attacks with extraordinary efficiency. With 100% Crew: 750.9 m Maus. Nominal DPM: 1989.4 100% Crew Original Daimler-Benz MB 509 gasoline engine with 1080 hp is missing. Due to the uniquely wide tracks used (1100 mm each), there was a narrow lengthwise "tunnel" inside the hull under and to the rear of the turret to house the engine and generator of the tank's power-train. Vents: 2121.7 Using Shell Type 1 (530 Damage): Theoretical Damage Per Minute Starting out the E-100 does not have its top 15cm gun and instead has the 12.8cm, which unless you skip past it does start your experience in the E-100 off slow. Only one complete prototype was built before the testing grounds were captured by the advancing Soviet forces. Improved Rotation Mechanism might alleviate (but not completely cure) the problem of the slow turret rotation. Due to the lack of multi-gun controls in World of Tanks, the coaxial 7,5 cm cm Kw.K. 9. As big as a building, the maus is an impassable wall. Final materials on the Object 257 were prepared on June 6th, 1945. 100% Crew These differences are taken into account in tooltip boxes. Around the same time that Krupp proposed projects for superheavy guns, activity around the superheavy Maus tank resumed, simultaneously with its rival, the E-100, the 140 ton superheavy tank … STB-1 Review/Guide, My Favorite Tier 10 Medium ... NA EU Asia. It appears that the capture of this prototype had little impact on post-war Soviet tank development. Nominal: 13.3 s Reload Times The Mäuschen is a German tier 9 heavy tank. The production engine was to be the Maybach HL234. The TOG II is a heavy tank that plays like no other heavy at any tier. T-54, you can easily compensate for your terrible penetration by pressing your 2 key but theres a good chance you'll be losing money instead of earning. Combining that immense hitpoint count with some of the thickest tank armor around means that if an enemy vehicles gun lacks any significant penetration capability, fighting the Maus will not go well. It was 10.2 meters long, 3.71 meters wide, and 3.63 meters tall. You have to take full advantage of these situations and be a bit aggressive, especially if the majority of the enemy heavies are low tier. 6 E 100 FV215b Maus Pz.Kpfw. The modified gasoline-fueled Daimler-Benz MB 509 engine used in the prototype was only able to propel it at 13 km/h, and only under perfect conditions. With improvisation, however, anything can happen. Due to the lack of multi-gun controls in World of Tanks, the coaxial 7,5 cm cm K 51 L/24 gun (visible above the main gun) is merely cosmetic. The E-100 was originally designed as an Heereswaffenamt alternative to the Porsche-designed superheavy Maus tank. Remote-controlled 1:5 scale model of the Maus, dated to May 14, 1943 and being shown to Hitler. 100% Crew: 3294.9 The next-generation Soviet tanks had similar levels of protection and armament: the IS-3 heavy tank was armed with a 122 mm gun, but weighed under 50 tons; the T-54 main battle tank, which entered production in 1947, provided 200 mm of frontal turret armor, 100 mm of frontal hull armor and a 100 mm main gun, while weighing in at slightly less than 40 tons. Both: 2356.9 100% Crew To understand penetration, you must understand how both nominal and effective armor values work in World of Tanks. The Maus marks the end of its German heavy line. 44 L/36.5 gun is merely cosmetic. 50% Crew: 16.48 s Tests began the same month, complete with a dummy turret of the same weight as the real one. Weighing 200 metric tons, the Maus' primary weapon was a 128 mm KwK 44 gun (55 calibers long barrel), based on the 12.8 cm Pak 44 anti-tank artillery piece, with a coaxial 75 mm gun. Trades might become a bit easier from close range, while snapshots will become even more effective. Jentz, 1999, Encyclopedia of German Tanks of World War Two - The Complete Illustrated Dictionary of German Battle Tanks, Armoured Cars, Self-Propelled Guns and Semi-Tracked Vehicle, Cassel Reprint, London, 272p, ISBN:9781854095183. That single complete prototype unit underwent trials in late 1944. With Recon and Situational Awareness: 420.2 m Additional armament options were researched into, including various versions of 150 mm and 128 mm guns. The principal problem with the Maus that were discovered in this test was its power-to-weight ratio. While it is not a Maus by any stretch of the imagination, this tank does share a similar play-style with it while maintaining a bit more flexibility over it's colossal counterpart. This makes premium ammunition required for virtually any tank to reliably penetrate its turret, especially if it angles it. 50% Crew: Expression error: Unexpected < operator. 100% Crew: Expression error: Unexpected < operator. Meanwhile, the V2 prototype entered tests in September 1944, fitted with a Daimler-Benz MB 517 diesel engine, new electric steering system, and a Skoda Works-designed running gear and tracks. The last tank of the Entwicklung series, the E-100 is a fearsome opponent on the battlefield. Maximum possible: 1080.9 m. The E 100 is a German tier 10 heavy tank. With 75% Crew: 2.271 s It has a 14 km/h top speed which is slow even for a heavy (the slowest in the game). 50% Crew: 2066.4 100% Crew On Track Missions: WZ-113G FT Feb. 5-Mar. Both: 10.13 s With these facts, the Maus is practically kicked away from the frontline. With Binocular Telescope: 500 m Sporting incredibly thick armor all around, this tank has the largest health pool in the game, at an incredible 3000 hitpoints. Superheavy Spall Liner That means that you will become even more of a juicy target for the artillery. Today the monster of the field, The MAUS! The E 100 marks the end of its German heavy line. In addition, the significantly large turret ring and the top bar are also prevalent weak points. Advantageous Damage Per Minute Standard Gun However, even when angled properly, the lower plate is still susceptible to penetration and will succumb to a surprising amount of unblocked damage. The final cost of virtual goods may vary depending on the selected payment method. E-100 chassis captured by the British prior to vehicle completion, E-100 chassis undergoing allied evaluation, Rear view of the E-100's hull and chassis, Front view of the E-100's hull and chassis, E-100 Technical Drawing. Both and BiA: 3093.3 In small maps like Himmelsdorf, you don't have much of an option anyway. Though it sports very thick frontal armor, the inadequate sloping will permit several well placed shots to punch through. Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. We are not an official Wargaming or World of Tanks website. And although the E-100 does boast improved speed and maneuverability, artillery will still have a field day with you if you are not privy to your surroundings and your cover. However, the lack of sloping anywhere on the tank, except for the frontal armor, can allow tank guns with adequate penetration to punch through the sides and rear with relative ease; even more so if the Maus is not angled properly. Outside of a crew of 1 commander only, 100% crew is a fiction. This page has been accessed 112,307 times. 75% Crew: 12.98 s The turret armor was even thicker: up to 240 mm in the front and 220 mm on the sides and rear. The Soviets used six 18t German half-tracks to pull the 55-ton turret off the burned-out hull. - Huge shilouette and terrible camo values; priority target for SPGs. Here you have a choice, you can stay with the 12.8cm gun from the E-75 or grind xp for the 15cm for the extra alpha damage. During the long reload time, it's advised that the player angles the turret by about 25° which will make the effective armor of the turret as thick as 320+ mm on both front and on the exposed side of the turret. With 75% Crew: 0.422 m When further testing was completed, the vehicle was taken over by the Kubinka Tank Museum for storage where it is now on display. Even the lower plate of this tank is not a real problem when angled, because it is a really small weakspot, especially from a distance. Both and Max Crew %: Expression error: Unexpected < operator. Panzerkampfwagen VIII Maus was a German World War II super-heavy tank completed in late 1944. With Coated Optics: 440 m It had been thought to be mechanically sabotaged by the Germans before abandoning it. Advancing on enemy positions while protecting it's teammates with it's impressive armor will ensure a confident assault and will significantly increase your odds of success. You see, the gun of this tank is amazing. It differed in many details from the V1 prototype. Maximum possible: 0.343 m, With 50% Crew: 3.097 s Also, when equipped with a spall liner, this tank is surprisingly strong against artillery (trust me, you'll be eating a lot of those with your size). Advantageous Damage Per Minute Both and BiA: 2895.9 I do love the speed of my T49 but it cant take a hit and I dont know about the sherman. VK 45.02(A) is a professional city brawler. With 100% Crew: 400 m With only 76 mm of armor, it's a heavy tank in name only. The legendary tank shooter. Here armor won't help you at all. Its ordnance inventory designation was SdKfz 205. Though the design called for a maximal speed of 20 kilometers per hour, no available engine was able to accelerate the prototype to more than 13 kilometers per hour, even in perfect conditions. Theoretical Damage Per Minute All rights reserved. The low damage output of the 12.8 cm gun means that the Maus is best served as a team's front line vanguard, forcing a breakthrough and drawing the bulk of enemy fire while it's teammates follow through and return fire back at the attackers. The weight of the tank also made it unable to cross most bridges, although it still could ford, or submerge and use a snorkel to get across a river. Vents: 12.47 s It is soooo good at city brawling that it is worth the silver just for that purpose and VK 45.02(A) is a way better tank than Maus tier for tier. 100% Crew: 11.51 s Both and Max Crew %: 3861.9, With 50% Crew: 0.446 m Unlike the russian heavies that have literally impenetrable turrets, this tank cannot compete against them. As of patch 9.17.1, the Maus received a significant buff to its performance. Using Shell Type 1 (490 Damage): Theoretical Damage Per Minute Both: 3030.3 Official website. (Note: The bounces on the hull and turret.). An intense debate started, and except for me, all of the present found the "Maus" magnificent. E-100 on Malinovka. The tier of your vehicle is the only factor used when determining which vehicles it is possible for you to be matched against. Rammer: 11.48 s Tier I Tier II Tier III Tier IV Tier V Tier VI Tier VII Tier VIII Tier IX Tier X To see the final cost, click the button for the selected payment method. note that it share similar turret with Maus. Both: Expression error: Unexpected < operator. Both and Max Crew %: 10.52 s. Standard Gun Some sources indicate that a Diamler-Benz diesel providing 1000hp would have ultimately been used. The last tank of the Entwicklung series, the E-100 is a fearsome opponent on the battlefield. Especially so if the Maus is fitted with reinforced spall liner. All rights reserved. With BiA and Vents: 0.33 m This page has been accessed 130,106 times. With both and GLD: 1.751 s Using Shell Type 3 (670 Damage): With 50% Crew: 0.483 m Tanks that have spaced armor in the form of a side skirt overlaying the tracks like the Churchill III or Excelsior will benefit significantly from side-scraping, so be sure to use this technique to improve your effective armor in these tanks whenever possible. Maus Corrections. Both and Max Crew %: 9.5 s. Standard Gun Fight in 7vs7 team battles alone or with friends, research and upgrade armored vehicles, experiment with different tactics and win. Using the same turret, the E-100 was initially slated to use the 15cm KwK44 L38, but provisions were made to eventually up-gun the vehicle with a 17cm KwK 44. Rammer: Expression error: Unexpected < operator. Rammer: 3591 Even HE will mostly be absorbed (except large caliber), especially when you equip the Spall Liner. In June 1943, the Adlerwerke company received an order for development of the E 100. With 75% Crew: 2.704 s However, in 1944, heavy tank development was discontinued. After Hitler's announcement, only three Adler employees were allowed to continue assembly of the prototype, and the work was given the lowest priority. This is a website dedicated to tracking the statistics of World of Tanks players. With wholly penetrating hits It is the heaviest fully-enclosed armored fighting vehicle ever built. Maus II turret as compared to the initial Maus turret. Prime Gaming: Charm Collection Is Here! Essentially, its DPM and trading has been increased significantly, at the cost of much more average gun handling. Note the destroyed hull and a preserved turret later salvaged by the Soviets, Maus transported by rail. Angling your armor is, once again, a must. Use Tankopedia to find out more about characteristics of various vehicles featured in the game. Note its special made railroad car. The design up to then had been the culmination of work done by Porsche, who had won the contract for the heavy tank that March. The post-apocalyptic Wasteland, scorched by an oppressive radioactive sun. Vents: Expression error: Unexpected < operator. In fact, most of the aforementioned weaknesses can be negated by simply positioning the tank in a way that makes incoming shells impact at an angle. Unangled turret is basically a weakspot against most premium rounds if unangled, though much better as of Update 1.10. 75% Crew: Expression error: Unexpected < operator. With Recon and Situational Awareness: 420.2 m 75% Crew: 2362.5 The 128 mm gun was powerful enough to destroy any enemy armored fighting vehicle at close or mid-range, and even some at ranges in excess of 3500 meters. absolutely perpendicular to the armor plate. Both: 2846.9 This tank is "expensive" like the 50% Crew: Expression error: Unexpected < operator. 75% Crew: 1837.5 The entire lower front plate is a huge weakness on the E 100, as even tier 8 guns can penetrate it (though a little angling quickly resolves this). and H.L. Maus The heaviest tank ever built at 189 tons, this superheavy behemoth lives up to its real life reputation. The world would be completely different for this tank if there wasn't gold ammunition in this game, but this is not true; once enemies load the gold, it is game over for the Maus. Vents: Expression error: Unexpected < operator. WOTInspector.com - visualize game mechanics and models. You have an incredible amount of HP, so you don't really need to worry about taking a shot or two. Another weakness when engaging this tank from the front is to shoot at its turret "cheeks" because despite their sloped appearance and high armor values, the turret cheeks are mostly flat mid center and will rarely withstand a shell with sufficient penetration. From a distance you won't be so easy to penetrate, especially by low velocity and low accuracy guns, while your accurate gun and high velocity APCR (if you load them) will be extremely effective from a distance. When affected by 100% Relaying: 792 m The first, turret-less prototype (V1) was assembled by Alkett in December 1943. -20% to dispersion after firing, during movement and turret rotation. Both and Max Crew %: 2513.7 First-shot DPM: 3187.8 Nominal: 12 s Rammer: 2961 With 100% Signal Boost: 864 m With both and GLD: 2.085 s With 100% Crew: 750.9 m While boasting excellent thickness on all sides, it is significantly more vulnerable to incoming fire due to several large weak spots. With 100% Crew: 0.345 m 100% Crew Rammer: 2303 As a final note, it is a good idea to experiment with the new equipment with this tank. Using Shell Type 3 (630 Damage): It arrived there on May 4, 1946. In the old days this was not the case, but this is the new sad reality for the Maus. By the end of the war, only the chassis was completed, which was later captured by the British Army. © 2011–2021 Wargaming.net. The work on the Maus would be divided between Krupp, responsible for the chassis, armament and turret, and Alkett, who would perform the final assembly. No existing engine was powerful enough to drive it at speeds anywhere near the 20 km/h demanded by the design specifications. Tips on how to play Ferdinand? Krupp ceased all work on it in August 1944. This is a favorite tank of mine and it is a classic that will always be relevant. In mid-1944, the V2 prototype was fitted with a powerplant and the first manufactured Maus turret. Using Shell Type 2 (530 Damage): Standard Gun With 75% Crew: 665.6 m The Maus tank was originally designed to weigh approximately 100 tons and be armed with a 128 mm main gun and a 75 mm co-axial secondary gun. The initial prototypes used a gasoline engine (the later ones were to use a diesel engine) that powered a massive electrical generator; together, they occupied the entire central rear two-thirds of the Maus' hull, thus disallowing direct access from forward driver's compartment in the hull to the turret. 100% Crew: 2562.7 The initial plan for the Maus called for the completion of the prototype by the summer of 1943, with monthly production scheduled to run at five vehicles per month once the prototype has been delivered. Take the Lunar Challenge Feb. 12-22 Chilean Independence Day Missions • Feb. 8-12 Sandbox 2021: HE Shells Rebalance Feb. 8-15 Special World of Tanks Valentine's Day Gear! Why You Need the Cavalier Tier 5 British Medium World of Tanks Sir Havoc. - Heaviest tank in the game, makes even small collisions with enemy tanks do decent damage and in turn minimizes incoming ramming damage. Basically, the player is advised to take the hits but to return them in kind as well. The standard rear-engine / front-drive layout was maintained. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. Normandy at the moment when the turning point of WW2 occurred. Chamberlain, P., H.L. This turret was presented in World of Tanks as E-100's turret. The “nominal armor thickness” refers to the thickness of a plate at a 0 degree angle from the cosine or “normal”, i.e. Both and BiA: 10.98 s However keeping this in mind, the normal rounds are more then enough if aimed properly. This turret was fitted with a 128 mm KwK 44 L/55 gun, with coaxial 75 mm KwK 44 L/36.5 gun and a 7.92 mm MG34 for anti-aircraft armament. To log in, select the region where your account is registered, Or use Microsoft Login to enter WoT XBOX ecosystem. Penetration at 246 mm with AP rounds is slightly not on par with other Tier X Heavy Tanks, however, armed with HEAT ammunition, this tank easily becomes one of the most immediate threats to your health around, if your willing to spend the credits. Vents: 11.26 s Finally, never forget the Spall Liner. 50% Crew: 1607.2 Standard Gun Modules / Available Equipment and Consumables, http://wiki.wargaming.net/en/index.php?title=Tank:G56_E-100&oldid=299792, Strong armor all around; spaced armor over tracks, Side skirts help protect the tracks from artillery and make the E 100 great at, 15cm gun has very high damage per shell compared to other heavy tanks, Very vulnerable lower glacis with front-mounted transmission behind it; when angled, front wheel sprocket becomes a weakspot, Long reload time and quite bad DPM with 15cm guns; also has subpar penetration on AP rounds. With BiA: 0.366 m Alpha is good, even DPM is okay. So things look kind of pretty in low tier matches. 50% Crew: 2097.2 Erkki Halonen, a sergeant in the Finnish Army and a tank ace, destroyed three T-34, two KV-1, and two ISU-152 with his StuG III … - Single largest HP pool in the game at 3000. Modules / Available Equipment and Consumables, https://tankarchives.blogspot.com/2016/04/mauschen-rat-race.html, https://ftr-wot.blogspot.cz/2013/04/the-maus-that-roared.html, http://wiki.wargaming.net/en/index.php?title=Tank:G42_Maus&oldid=299005. The basic design known as the VK 100.01/Porsche Type 205 was presented to Adolf Hitler by Ferdinand Porsche in June 1942 and was subsequently approved. The operational Maus prototypes remained at Kummersdorf and at the proving grounds in Böblingen. Additionally, weaknesses in the frontal armor such as the lower glacis plate are fairly large and can be reliably targeted. The starting main gun of the E-100 is the same 12,8cm gun which is used by the E 75, but the E-100 has the option of upgrading to the 15cm KwK L/38 cannon which trades the default gun's accuracy and rate of fire for a significantly increased alpha damage output.

Regina Kay Walters Memorial, Ramune Soda Flavors, Acts 24 15 Tagalog, Osrs Clan Chats 2020, Simple Fruit Cake, Nahum Name Meaning, Tungsten Bohr Model, Tower Of Hanoi Formula, The Great Mall Of China, General Hux Behind The Scenes, Parks In Jefferson County Ky, Master P Cribs, Linear Equations Word Problems Khan Academy, Fullmetal Alchemist Allegory,

Posted in : Uncategorized

Leave a Reply